Web Directories 2011 | Exclusive Games Zone

New Releases Week of Jun 26, 2011

Monday, June 27, 2011

Title Platform Genre Release Date
ATV X-Treme World Challenge DS Driving Jul 1, 2011
Next Island PC Adventure Jun 30, 2011
Galaga Special Edition MOBILE Action Jun 30, 2011
Carcassonne AND Puzzle Jun 30, 2011
Puzzle Agent 2 PC Puzzle Jun 30, 2011
Rock of Ages X360 Action Jun 30, 2011
Driver: Renegade 3DS Driving Jun 30, 2011
Demise: Ascension PC Role-Playing Jun 30, 2011
Hollywood 61 3DS Puzzle Jun 30, 2011
Oddworld: Stranger's Wrath PS3 Action Jun 30, 2011
Capsized X360 Action Jun 30, 2011
Arcana Heart 3 X360 Action Jun 30, 2011
Rock of Ages PS3 Action Jun 30, 2011
May's Mystery: Forbidden Memories DS Puzzle Jun 30, 2011
Zombii Attack WII Action Jun 30, 2011
Wrecked - Revenge Revisited PS3 Driving Jun 30, 2011
Zoo Mania 3DS Puzzle Jun 30, 2011
Storm WII Puzzle Jun 30, 2011
Wrecked - Revenge Revisited X360 Driving Jun 30, 2011
Red Bull X-Fighters X360 Sports Jun 30, 2011
Section 8: Prejudice PS3 Action Jun 30, 2011
Plants vs. Zombies AND Strategy Jun 30, 2011
Storm X360 Puzzle Jun 30, 2011
Sports Island 3D 3DS Sports Jun 30, 2011
Kevin Van Dam's Big Bass Challenge PS3 Sports Jun 30, 2011
Thor: God of Thunder 3DS Action Jun 30, 2011
Storm PS3 Puzzle Jun 30, 2011
A New Beginning PC Adventure Jun 30, 2011
Storm DS Puzzle Jun 30, 2011
Puzzle Agent 2 MAC Puzzle Jun 30, 2011
Serious Sam: Double D X360 Action Jun 30, 2011
Gatling Gears PS3 Action Jun 30, 2011
Puzzle Overload DS Puzzle Jun 30, 2011
Bodycount PC Action Jun 30, 2011
Sketch Tanks MAC Action Jun 30, 2011
Torchlight II PC Role-Playing Jun 30, 2011
Sketch Tanks PC Action Jun 30, 2011
Carcassonne BB Puzzle Jun 30, 2011
DragonSoul PC Role-Playing Jun 30, 2011
Squeeballs Party X360 Puzzle Jun 30, 2011
Storm PSP Puzzle Jun 30, 2011
Red Bull X-Fighters PC Sports Jun 30, 2011
Coma PC Adventure Jun 30, 2011
Storm PC Puzzle Jun 30, 2011
Dungeons & Dragons: Daggerdale PS3 Role-Playing Jun 30, 2011
Rock of Ages PC Action Jun 30, 2011
Hacker Evolution Duality PC Strategy Jun 30, 2011
Proun PC Driving Jun 30, 2011
Backbreaker: Vengeance X360 Sports Jun 29, 2011
Chess Attack DS Puzzle Jun 29, 2011
Half-Minute Hero: Super Mega Neo Climax X360 Role-Playing Jun 29, 2011
Pinball FX 2: Marvel Pinball - Captain America X360 Puzzle Jun 29, 2011
Jewels of the Ages DS Puzzle Jun 28, 2011
Einstein's Brain Power DS Puzzle Jun 28, 2011
Resident Evil: The Mercenaries 3D

3DS Action Jun 28, 2011
Call of Duty: Black Ops - Annihilation X360 Action Jun 28, 2011
Dynasty Warriors: Gundam 3 PS3 Action Jun 28, 2011
Sniper: Ghost Warrior PS3 Action Jun 28, 2011
UFC Personal Trainer: The Ultimate Fitness System X360 Sports Jun 28, 2011
Super Street Fighter IV: Arcade Edition PS3 Action Jun 28, 2011
Super Street Fighter IV: Arcade Edition X360 Action Jun 28, 2011
Storm: Frontline Nation PC Strategy Jun 28, 2011
Call of Duty: Black Ops - Annihilation PS3 Action Jun 28, 2011
UFC Personal Trainer: The Ultimate Fitness System PS3 Sports Jun 28, 2011
Crysis 2: Decimation Pack PS3 Action Jun 28, 2011
Gunslingers WII Action Jun 28, 2011
Call of Duty: Black Ops - Annihilation PC Action Jun 28, 2011
Marvel Pinball: Captain America PS3 Puzzle Jun 28, 2011
Hearts of Iron III: For the Motherland PC Strategy Jun 28, 2011
Dynasty Warriors: Gundam 3 X360 Action Jun 28, 2011
Wicked Monster Blast! WII Action Jun 28, 2011
Mystery Case Files: The Malgrave Incident
WII Puzzle Jun 27, 2011

Shadows of the Damned Review

Thursday, June 23, 2011

Shadows of the Damned balances strong gameplay with artistic delights to create a mesmerizing experience.

The Good

  • Uniformly outstanding sound design  
  • Challenging and terrifying boss fights  
  • Good array of different gameplay activities, all of them fun  
  • Clever use of darkness mechanics  
  • Morphing guns are a pleasure to shoot.

The Bad

  • No New Game+  
  • Stiff movement animation.
Honestly, even if you forget about the demons constantly trying to kill you, hell is a pretty lousy place. Take, for instance, an ordinary act like turning on the lights. While residing on the earthly plane, you just flick a switch and your world is bathed in a fluorescent glow. But if you're stuck in hell, you have to find a goat head (listen for the bleats!) and shoot it with your flaming pistol. You do have a flaming pistol, right? There's a chance it's called a Boner. That's what Garcia Hotspur calls his gun. Make no mistake about it, Shadows of the Damned is a weird game, but it doesn't use its strangeness as a crutch to hold up sagging gameplay. There's a chance you may become immune to the reggae charm of the sushi lamp or just find vulgar jokes off-putting. But the beauty of the brilliantly crafted combat situations makes it so that you can't help but push on to see what devious traps lay before you. Shadows of the Damned turns the gloomy world of hell into a digital paradise.


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If you had to choose a prime candidate for hell's most-wanted list, a demon slayer would be a fine guess. Garcia Hotspur kills corrupt souls for giggles, so it's not surprising when his lovely girlfriend Paula is kidnapped by the vindictive lord of darkness. Unfortunately for the bad guys, there isn't anyone better equipped to win her back. Plot details don't get much deeper than a basic setup, but story is still a large part of this stygian adventure. Garcia pals around with a floating skull named Johnson that serves as your tour guide and moral compass, and which transforms into a gun or torch when the situation warrants. The demonic-hunting duo is unrelentingly crass, fixated on the male reproductive organ and its many useful functions. It's immature, to be sure, but it also comes across as genuine. There's a natural rapport between these characters that gives their raunchy dialogue a whiff of believability. There are times when Shadows is tiresome and there are times when it's laugh-out-loud funny, but it's usually amusing enough to add to the experience.
On the most rudimentary level, Shadows of the Damned is a third-person shooter. Victorian houses, farming villages, and other gloomy abodes confine you in mostly linear levels, and you dispatch pain to unruly demons with your trusty guns. Garcia moves with the troubling grace of an injured ballerina. Jerky animations and a zoomed-in camera combine to make navigation clunky, and there are times when enemies trap you in a corner, which obstructs your view. But, for the most part, the controls function admirably. When Sister Grim lashes out with her razor-sharp scythe, you can dive away like a frightened rabbit. Or when demons get too close, you can run, perform a quick turn, and fire to end their pathetic lives in one sure blast. Movement inconsistencies are a looming presence, but Garcia can still overcome this liability with practice.

Eye see you.
Flawed core mechanics have been known to derail lesser games, but there's no such problem in Shadows of the Damned. Garcia enters hell prepared to execute every demon in sight, and he has the firepower to pull off such a feat. Endearing names like Skullblaster, Hotboner, and Dentist are affixed to guns comparable to a shotgun, pistol, and machine gun, but they are a lot more versatile than their real-life counterparts. Upgrades let you increase carrying capacity, damage, and reload speed, but these tools of destruction let you go much further. At specific story moments, new powers are unlocked that make the already-delicious combat even more enticing. Your ordinary pistol gains the ability to shoot combustible mines that are just as handy for knocking down cracked walls as they are at blowing a wicked demon sky high. With a blast from your shotgun, you can blow off an arm or leg or initiate an instant-death decapitation, but why waste your time aiming? Homing bullets let you dispose of demons with lazy ease. Weapons are diverse and deadly in Damned, and it's sadistically satisfying to strike down your teeming enemies with them.
Combat is a lot more involved than just shooting any fool who wanders your way. Darkness is the creeping threat that lingers around you, and if you get caught in the gloomy veil, your health slowly depletes. To lift this fog, you must seek out a goat head positioned somewhere on a wall. It's a basic concept that is used in fascinating ways during the course of your heroic rescue mission. You may need to run through a hall of shadows, cognizant of your slowly draining health, to reach safety on the other side. Or a monster may confront you that fears the darkness above all else, and you have to figure out a way to quench flames without succumbing to death yourself. Puzzles force you to step in a darkened room to find the solution, and certain bosses require you to make the same sacrifice. How can you so readily kill if you're afraid to dance with death when the time arises? There's a constant balance to tempt fate without dying that makes these scenarios intoxicating.



Each new sequence builds on the previous in unexpected ways, and this growth provides the strongest reason to keep pushing forward. You never know what to expect in Shadows of the Damned. The darkness is brought up in numerous ways that continually makes you stare at the screen in wonder, and there are other tricks beyond playing with the light. A midgame turret sequence revels in the juvenile humor Garcia lives for, and though it's fairly typical, the foreboding atmosphere combined with the stench of imminent death makes it a memorable diversion. In another stretch, you transform an ordinary chandelier into a handy ride that can dispose of demons in a hurry. There are puzzles to figure out, collectibles to find, and hidden storybooks just waiting to fill you in on the creepy details of demonkind. By the time you get to the fourth act, you may assume that you've learned every trick, but that's far from the case. There are a few stages that completely break free from its third-person shooter trappings, and the fun doesn't slow down for a second. There's always something new and surreal around the corner, which keeps you constantly playing to see what could possibly pop up next.

That horse must have done some awful things to be cast down to hell.

 
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Shadows of the Damned explores different types of gameplay to keep things fresh, but the best diversions are the boss fights. Every one of these terrible beasts is incredible in some way. In the first battle, you find yourself in a market confronted by a crazed man with a harmonica and a machete. Garcia is a big man, but he looks like a skinny runt compared to this undead freak. Your normal shots are ineffective, so you're left turning away from this growing threat and running as fast as you can. The market is a maze of overturned tables, evacuated stalls, and barren aisles as far as you can see. The breath of the mad man is in your ear, so you run, hurdle tables, and run some more as you look for safety of any kind. You round a corner, strain your ears, and only hear the dulcet tones of silence. Have you lost him? Are you free? You stand still for a moment, straining every sense to figure out where he has gone. And then, with a crash, he bursts through the wall beside you and the chase is on again. The madman can die, as you find out through experimentation, but your heart will race before you slay him. Every fight forces you to use your brains along with your fingers, and these fights make up some of the most amazing moments in the entire game.
All of the incredible moments in Shadows of the Damned are intensified by the excellent sound design. The score is an absolute masterpiece. Every track does a fantastic job of setting the mood, and the sheer wealth of different styles is staggering. One persistent character serenades you with an operatic aria that even Garcia remarks upon its catchiness. During other moments, you may be treated to a guitar-heavy rock song or a quiet piano medley. The music is good enough to listen to on its own, but in the context of the game, it heightens your senses even further. What's just as impressive is how well the sound effects are implemented. You're in hell and you feel like you're trapped there. Sound walls you in during fights, crawling up your spine and smacking you in the face. You can't escape. A demon growls in the distance. Is it nearby? Is it hunting you? The rattle of your machine gun echoes off the walls while a goat cries overhead. You can hear the darkness closing in on you. It has swallowed you whole--a soft siren counting the beats until your death. It gets in your head and pounds on your eardrums as it screams and berates you. Where is that crying baby? Shut it up! Cram a strawberry in its mouth! The story is partly told through the music and effects, and it's amazing how much this adds to the adventure.

Follow the sushi lamp to freedom!
Shadows of the Damned takes 10 or so hours your first time through, and not one second of that time is wasted on boring activities. This is a tightly crafted adventure with a relentless sense of pace that continually pushes you forward. Every boss fight and diversion serves to enhance the experience, and the combat sequences are so beautifully realized that they continually surprise and entertain. When the ending credits roll, you'll just want to plow through the game all over again, but that's where one of the few problems surface. There's no New Game+ option, so you don't have the chance to take your upgraded guns with you from the beginning. It's a big disappointment because there's really no incentive to play through again, other than getting to take this crazy trip one more time. But you won't have to worry about that your first time through Shadows of the Damned's amazing journey into the bowels of hell.

Gemini Rue Review

Gemini Rue is an intriguing adventure game with an excellent story that outshines its basic puzzle-solving.

The Good

  • Excellent story from two different perspectives  
  • Atmosphere a unique mix of sci-fi and noir elements  
  • Audio commentary an excellent addition  
  • Story is well paced throughout.

The Bad

  • Puzzles do little more than guide you through the game  
  • Shooting segments nothing more than a distraction.
Gemini Rue is a look back to a bygone era. From its 2D pixel art to its point-and-click controls, this is a game cut from the cloth of Sierra's classic adventure games of the early '90s. Created almost entirely by UCLA student Joshua Nuernberger, Gemini Rue was picked up by indie publisher Wadjet Eye Games late in development. The final release is a gripping science fiction thriller that weaves an amazing tale across two storylines. Unfortunately, what you're doing in between these story segments isn't as inspired, but it's worth pressing on just to see what happens next.

Some problems have multiple solutions.
Like its name suggests, Gemini Rue divides your time between two protagonists. Half of the time is spent as Azriel Odin, an ex-assassin on an intergalactic hunt for his missing brother. His search has led him to the planet Barracus, which is locked in a seemingly permanent rainstorm. The other half is spent as the mysterious Delta-Six. After having his memory wiped at the game's outset, Delta-Six wakes to finds himself trapped in an unknown rehabilitation clinic. Little explanation is given, but if Delta-Six wants to eat, he'll have to complete his firearms training.
Gemini Rue's strongest asset is its story. What start as two seemingly unrelated plot threads gradually begin to overlap each other in ways you might not expect. The pace is masterfully balanced between the two protagonists, and you never feel lost in the middle. Just as you start to figure things out for one, the game switches perspectives to the other. Azriel might uncover a critical clue to his brother's whereabouts moments before the game cuts to Delta-Six who is listening to conflicting reports from his "friends" about what transpired before his memory wipe. Just as you're about to solve one mystery, another pops up to take its place.

Certain segments allow you to switch back and forth between your two characters at will.
This is essential because the actual gameplay of Gemini Rue is very simple. With a few exceptions, the solution to any puzzle is obvious and never impedes your progress. The puzzles simply guide you through the action of what is essentially an interactive novel. This means you're never saddled with frustrations, such as attempting obtuse, trial-and-error item combinations or pixel hunting for a tiny key hidden in a busy background. However, this also means that the game slips into monotony at times as you go through the motions of its clearly prescribed path to the next plot point.
The shooting segments are a similar situation. When a firefight starts, your character drops into cover. From here, you can lean out and fire on your attackers. Naturally, you'll want to stay behind cover when being shot at and lean out just as your enemy finishes shooting but before he ducks back down. Timing--that's all there is to it. Once you have the timing down, these segments--just like the puzzles--become a breeze. Overall, the shooting and puzzle-solving do the job of breaking up the story sections, but on their own, they can get tedious.
What does hold up is the game's atmosphere. Whether you're Azriel listening to the patter of the unending rainstorm or Delta-Six surrounded by the deep hum of an industrial air conditioner, the ambient sound design always conveys a sense of oppression and isolation in the unknown. The entire experience is underscored by soft jazz or piano tracks that emphasizes the sci-fi/noir hybrid at play in Gemini Rue. On top of all that is the voice acting. Though a bit dull in spots, the voice acting lends an extra bit of immersion that really brings this world to life. Brian Silliman's throat-of-gravel voice for Azriel Odin is especially fitting.

The shooting segments are little more than a distraction from the rest of the game.
Thankfully, this game doesn't overstay its welcome. Clocking in at about eight hours, the game maintains a consistent pace that tugs you from one plot hook to the next. And by the time you enter the game's final act, you won't be able to put it down. Developer commentary is added after your first play-through and provides a wonderful incentive for you to jump back into the game. Even with its basic puzzle and action sequences, Gemini Rue is an intriguing experience for adventure gamers young and old.

Hitman Absolution E3 2011


L.A. Noire Retrospective Interview with Brendan McNamara (Xbox 360) Posted Jun 23, 2011


E3 2011: Dead Island Hands-On Preview - Cooperative Multiplayer

Dead Island, the first-person survival game from developer Techland (Call of Juarez), may take place on a tropical island, but there won't be a whole lot of rest or relaxation. Instead of dressing up in silly outfits or traveling around with a wise-cracking football coach, Dead Island's somber inhabitants spend their time in quiet desperation. Escape, survival, and deceased family members are the only topics the locals want to discuss, and it seems everyone has his or her own tragic story to tell. At this year's E3, we finally got the entire four-person cast together for a brief cooperative multiplayer session.
For today's demonstration, we were back in the same metropolitan area that we saw at the end of our previous coverage. Our mission this time was to leave the safety of the heavily fortified church and venture into the zombie-infested city. While there, we would hang up flyers informing the possible survivors of the church. Of course, we were the only ones who could do this because we were all immune to the zombie virus. Once again, we were in the shoes of rapper-turned-zombie-slayer Sam B., who excelled at bludgeoning his foes to death with blunt, melee weapons.
There's safety in numbers in Dead Island. We found this out quickly after our group promptly split up and was easily overwhelmed by packs of undead. Once your character takes enough damage, he tumbles to the ground. From this prone position, you can either get helped up by an ally or help yourself up after a set amount of time. Doing so will automatically restore a bit of your health so that you don't instantly fall down again. Of course, while prone, you could always just get beaten to death by a zombie as our character did--constantly. When you die, your character respawns right where he fell at the cost of some money and experience.
And when it comes to money, it's finders, keepers on Dead Island. Whatever weapons, items, health packs, or money you pick up is yours to keep (or to share with your friends if you're feeling generous). Sharing health packs is especially easy because you just have to walk up to an injured player and tap a button to quickly administer some first aid. On the flip side, you can also walk up to a prone zombie and, if you line yourself up with its head, tap a button to cave its face in with the heel of your boot.
Techland is still adjusting how the game will handle players entering a co-op game who are vastly under- or over-leveled compared to the host. The cooperative play is also online only, so if you were hoping to stomp a few heads split-screen, then you're out of luck. At any rate, you can get marooned on Dead Island this September on the Xbox 360, PlayStation 3, and PC.

Magicka Review

Wednesday, June 22, 2011

Despite a lot of bugs and some off-putting quirks, Magicka is still a good action role-playing game.

The Good

  • Unique and addictive magic system  
  • Funny storyline skewers a lot of pop-culture touchstones  
  • Cooperative campaign play holds promise.

The Bad

  • Very buggy and crash-prone  
  • Auto-saving system can leave you in the lurch  
  • Visuals so cluttered in large battles that you can lose sight of your health bar.



Magicka might just be the surprise hit of 2011. This $10 action-oriented role-playing game features catchy spellcasting and a lighthearted story that riffs on everything from Monty Python to Star Wars. Not all is rosy with the bargain game, however, as the laughs fall flat at times due to a ton of launch bugs and associated gameplay oddities that make some of the abracadabra stuff a little annoying. Publisher Paradox has at least admitted to the problems and is busily releasing patches to get everything up to snuff, but the many problems are impossible to overlook right now and prevent the game from receiving an unqualified recommendation.
You play an unnamed wizard that is out to save the world and must do so by slaughtering thousands of creatures in the usual Acme brand fantasy realm. Magicka has a cartoonlike whimsy. Visuals are bright and colorful, with the outdoor scenery turned into the sort of lush green fantasyland that you might see painted on the walls of a kindergarten classroom. Mages in the game are also straight out of a Saturday morning cartoon, with deep hoods and big pointy hats obscuring their faces. Characters speak in a quirky language that sounds like The Muppets' Swedish Chef on 78 RPM. And the music is sufficiently bombastic, as if you're dealing with an epic that recounts the travails of a legendary hero.

Hit those keys in the right order and you can easily blast off devastating spells quicker than you can say Alakazam!
Sound predictable? It is, but the saving grace here is a good sense of humor. Constant references are made to the fact that you're playing a game. Dialogue boxes break the fourth wall all the time, making fun of you for bothering to examine items in the background of such a straightforward hack-and-slash game or just throwing out nudge-nudge, wink-wink references to pop-culture tropes. Nothing here is too obscure or all that funny--unless you get a kick out of such things as a guy telling you "There is only war" outside of "Garm's Workshop," or offering another offhand observation that "Only goblins are so precise." Still, even without any outright guffaws, it's nice to play an easygoing and whimsical RPG that doesn't take itself seriously.
Gameplay stands out more than the story. Although the role-playing aspect of the game has been stripped to the essentials, the action is captivating even without such amenities as being able to pick a class, keep an inventory, track mana, level up, and so forth. Here, all you really do is run around and cast spells to kill bad guys in the eight-hour campaign, either solo or cooperatively with up to three friends. Or you can do so in an arena Challenge mode where you try to survive as long as possible. But you don't just point and click; instead, the magic system is based on a core set of elements, such as lightning, fire, earth, water, cold, and so forth, that are accessed by clicking on keys. So you cast something basic like a lightning bolt by hitting a key to ready the spell and then click the right mouse button to fire it off. Combos are also possible, and they can be learned either by experimenting or collecting spellbooks during the campaign that provide the formulas for magic stand-bys like haste.
Messing around with various combos is entertaining just to see what might happen, as you generally either fry yourself by accidentally combining opposite elements or come up with something supercool like a shield made out of water. Spell effects are environment sensitive, too, so it's not a great idea to blast off any lightning bolts when standing in water. Having so many possible spells gives the game some replay value because you can always discover new incantations that make it worthwhile to go back and toast monsters in different ways. Playing cooperatively reveals even more of the strengths of the magic system. There, you can cast area-effect spells that emphasize teamwork and give you virtually unlimited options when it comes to tackling big fights and boss battles.

Expect frequent mocking of iconic pop-culture moments.
Magicka is good fun, especially for its great bargain price. Most of the time. Bugs and other idiosyncrasies get in the way of the magical mayhem right from the start. Crashes occur every so often that drop you to the desktop without warning. A fair number of oddities can halt the campaign in its tracks. Sometimes the haste spell doesn't work in the tutorial; casting it tends to just set you on fire and makes it rather tough to run past a wall crusher that presses you into a blood sausage. Going online to play cooperatively can be a real pain. Connecting is troublesome; sometimes, you just can't keep a stable connection. Also, there are no restrictions on attacking allies. So if you get into a game with a stranger or three over the net, you can find yourself stuck with idiots who murder you more often than the monsters. Because there is no player-versus-player mode here, turning off friendly fire would solve this issue if there were an option to do so.
Battles tend to be chaotic mob affairs that wreak havoc with the minimal interface. It's great not to deal with a big stat screen; it's not so great that the tiny health bar below your character often gets so obscured by gangs of monsters that you lose track of your hit points and get killed. Enemies sometimes retreat offscreen where you can't follow but continue to attack with ranged weapons or get stuck. This can cause you to have to restart a level in spots where you have to clear away all foes to open the road ahead of you. At other times, you will kill every bad guy, but the fight music continues to play and the game simply won't let you move forward. Boss battles can be very annoying at times as you often get hemmed into tight spots and held there while being pummeled mercilessly. Making these problems even more irritating is the absence of a proper save-game feature. Saving is automated here via checkpoints that only work during your current play session, and even then, they send you a long way back whenever you're killed. There's nothing quite as aggravating as having to repeat a boss battle and the three or four scraps leading up to it. And if you shut down to take a break, you're sent back to the start of the level. Because there are a lot of tough fights here--including more than a few against enemies with devastating magic and ranged attacks that can turn out your lights in the blink of an eye--this results in a lot of unnecessary and annoying repetition.
Magicka is a hard game to recommend without reservation. But even though the technical issues get in the way right now, you can almost ignore these problems due to the sheer fun of hammering out spells on the keyboard in the goofball campaign. Paradox also seems dedicated to fixing the glitches. Updates are installed just about every time you fire up the game, so hopefully, it will be running smoothly in the near future. If you can exercise a little patience with the bugs, you'd do well to try out this innovative, exuberant RPG.

New Releases Week of Jun 19, 2011

  • The Legend of Zelda: Ocarina of Time 3D

    The Legend of Zelda: Ocarina of Time 3D

    • Release Date: Jun 19, 2011
    The Legend of Zelda: Ocarina of Time 3D adds improved visuals, motion controls, video hints and more to the classic N64 adventure.
    • Genre: Action Adventure

  • Dungeon Siege III

    Dungeon Siege III

    • Release Date: Jun 21, 2011
    Dungeon Siege 3 is an Action RPG that seamlessly blends intuitive fast-paced gameplay with a robust RPG system featuring a large selection of abilities.
    • Genre: Role-Playing
  • F.E.A.R. 3 PS3

    F.E.A.R. 3
    • Release Date: Jun 21, 2011
    F.E.A.R. 3 is a paranormal horror first-person shooter featuring co-op play that evolves the franchise.
    • Genre: First-Person Shooters
  • Dungeon Siege III

    Dungeon Siege III

    • Release Date: Jun 21, 2011
    Dungeon Siege 3 is an Action RPG that seamlessly blends intuitive fast-paced gameplay with a robust RPG system featuring a large selection of abilities.
    • Genre: Role-Playing

  • Shadows of the Damned PS3

    Shadows of the Damned

    • Release Date: Jun 21, 2011
    Shadows of the Damned is a new psychological action thriller from Suda 51 and Shinji Mikami's Grasshopper Manufacture.
    • Genre: Action Adventure

  • F.E.A.R. 3

    F.E.A.R. 3

    • Release Date: Jun 21, 2011
    F.E.A.R. 3 is a paranormal horror first-person shooter featuring co-op play that evolves the franchise.
    • Genre: First-Person Shooters

  • Dungeon Siege III

    Dungeon Siege III

    • Release Date: Jun 21, 2011
    Dungeon Siege 3 is an Action RPG that seamlessly blends intuitive fast-paced gameplay with a robust RPG system featuring a large selection of abilities.
    • Genre: Role-Playing



  • Gods & Heroes: Rome Rising

    Gods & Heroes: Rome Rising
    • Release Date: Jun 21, 2011
    Gods & Heroes: Rome Rising is an action packed massively multiplayer online role-playing game that immerses players in Roman mythology..
    • Genre: Massively Multiplayer


  • Trenched

    Trenched

    • Release Date: Jun 22, 2011
    Trenched is the newest title from Double Fine exclusively for XBLA.
    • Genre: Action


  • ArmA II: Reinforcements

    ArmA II: Reinforcements
    • Release Date: Jun 21, 2011
    ArmA II: Reinforcements is the stand alone expansion pack to ArmA II.
    • Genre: First-Person Shooters


  • Cars 2: The Video Game X360 PS3 PSP WII DS MAC

    Cars 2: The Video Game
    • Release Date: Jun 21, 2011
    Cars 2: The Video Game, inspired by the upcoming DisneyPixar animated film allows players to jump into the Cars 2 universe.
    • Genre: Other Driving Games


  • Back to the Future: The Game - Episode V: OUTATIME MAC

    Back to the Future: The Game - Episode V: OUTATIME
    • Release Date: Jun 23, 2011
    • Genre: Action Adventure


  • L.A. Noire: Nicholson Electroplating Disaster PS3

    L.A. Noire: Nicholson Electroplating Disaster
    • Release Date: Jun 21, 2011
    • Genre: Adventure Games


  • Tom Clancy's Splinter Cell Classic Trilogy HD



  • Tom Clancy's Splinter Cell Classic Trilogy HD
    • Release Date: Jun 21, 2011
    This compilation includes Splinter Cell, Splinter Cell Pandora, and Splinter Cell Chaos Theory.
    • Genre: Compilations

New Releases Week of Jun 19, 2011

Tuesday, June 14, 2011
  • Dungeon Siege III X360 PS3

    Dungeon Siege III
    • Release Date: Jun 21, 2011
    With input from the original developer, Gas Powered Games, Obsidian Entertainment is developing the next incarnation of the Dungeon Siege franchise.
    • Genre: Role-Playing
  • The Legend of Zelda: Ocarina of Time 3D

    The Legend of Zelda: Ocarina of Time 3D
    • Release Date: Jun 19, 2011
    The Legend of Zelda: Ocarina of Time is being remade in 3-D for the 3DS.
    • Genre: Action Adventure
  • F.3.A.R. X360 PS3

    F.3.A.R.
    • Release Date: Jun 21, 2011
    F.E.A.R. 3 is a paranormal horror first-person shooter featuring co-op play that evolves the franchise.
    • Genre: First-Person Shooters
  • Shadows of the Damned PS3

    Shadows of the Damned
    • Release Date: Jun 21, 2011
    Shadows of the Damned is a new psychological action thriller from Suda 51 and Shinji Mikami's Grasshopper Manufacture.
    • Genre: Action Adventure
  • Gods & Heroes: Rome Rising

    Gods & Heroes: Rome Rising
    • Release Date: Jun 21, 2011
    This massively multiplayer game lets you play as a hero in ancient Rome, recruiting warriors and controlling mythical monsters as you fight to save Rome.
    • Genre: Massively Multiplayer
  • ArmA II: Reinforcements

    ArmA II: Reinforcements
    • Release Date: Jun 21, 2011
    • Genre: First-Person Shooters
  • Cars 2: The Video Game PS3 X360 WII DS MAC

    Cars 2: The Video Game
    • Release Date: Jun 21, 2011
    Cars 2: The Video Game is based off the Disney Pixar film.
    • Genre: Other Driving Games
  • L.A. Noire: Nicholson Electroplating Disaster PS3

    L.A. Noire: Nicholson Electroplating Disaster
    • Release Date: Jun 21, 2011
    • Genre: Adventure Games
  • Back to the Future: The Game - Episode V: OUTATIME

    Back to the Future: The Game - Episode V: OUTATIME
    • Release Date: Jun 23, 2011
    • Genre: Action Adventure
  • Trenched

    Trenched
    • Release Date: Jun 22, 2011
    Trenched is the newest title from Double Fine exclusively for XBLA.
    • Genre: Action
  • Reel Fishing Paradise 3D

    Reel Fishing Paradise 3D
    • Release Date: Jun 21, 2011
    Reel Fishing Paradise 3D brings 3D visuals to the world of fishing on the 3DS.
    • Genre: Other Sports Games
  • DualPenSports

    DualPenSports
    • Release Date: Jun 21, 2011
    DualPenSports is the only Nintendo 3DS title with dual-action stylus control, enabling handheld gamers a new way to compete in classic sports games.
    • Genre: Other Sports Games
  • Maximum Racing: Super Karts

    Maximum Racing: Super Karts
    • Release Date: Jun 21, 2011
    Test your driving skills with high-speed lightweight vehicles in Maximum Racing Super Karts.
    • Genre: Racing
  • Gummy Bears Magical Medallion

    Gummy Bears Magical Medallion
    • Release Date: Jun 21, 2011
    Gummy Bears Magical Medallion has you help the Gummy Bears save their kingdom.
    • Genre: Action
  • Pro Jumper Chimaki's Hot Spring Tour Guilty Gear Tangent?!

    Pro Jumper Chimaki's Hot Spring Tour Guilty Gear Tangent?!
    • Release Date: Jun 23, 2011

New Releases Week of Jun 12, 2011

Monday, June 13, 2011
  • Duke Nukem Forever X360 PS3

    Duke Nukem Forever
    • Release Date: Jun 14, 2011
    Duke Nukem Forever has Duke return after a lengthy hiatus where he must once again save the world from the Aliens.
    • Genre: First-Person Shooters
  • Alice: Madness Returns PC PS3

    Alice: Madness Returns
    • Release Date: Jun 14, 2011
    Alice: Madness Returns is the sequel to the year 2000 PC game, American McGee's Alice.
    • Genre: Adventure Games
    $59.00for
  • Child of Eden

    Child of Eden
    • Release Date: Jun 14, 2011
    Child of Eden is a shooter from Ubisoft, where the player's mission is to save Eden from a virus in order to restore hope and peace.
    • Genre: Other Shooters
  • Magic: The Gathering - Duels of the Planeswalkers 2012 PS3 X360

    Magic: The Gathering - Duels of the Planeswalkers 2012
    • Release Date: Jun 15, 2011
    Building on the success of the original Duels of the Planeswalkers, Duels of the Planeswalkers 2012 will introduce all-new game modes, Planeswalker opponents, decks, and puzzle challenges.
    • Genre: Card Battle Games
  • Transformers: Dark of the Moon PS3

    Transformers: Dark of the Moon
    • Release Date: Jun 14, 2011
    Transformers: Dark of the Moon thrusts players into an original storyline that takes place before the events of the film.
    • Genre: Action
  • Panzer Corps

    Panzer Corps
    • Release Date: Jun 15, 2011
    Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European theater of World War II and including a few hypothetical "what if" scenarios based on your actions.
    • Genre: Other Strategy Games
  • Wipeout in the Zone

    Wipeout in the Zone
    • Release Date: Jun 14, 2011
    Wipeout in the Zone is a game for the Kinect based on the ABC television show.
    • Genre: Party Games
  • Wii Play: Motion

    Wii Play: Motion
    • Release Date: Jun 13, 2011
    Wii Play: Motion includes more than 12 games for you to enjoy.
    • Genre: Party Games
  • Record of Agarest War Zero X360

    Record of Agarest War Zero
    • Release Date: Jun 14, 2011
    Record of Agarest War Zero is the prequel detailing what happened in the age before Record of Agarest War.
    • Genre: Turn-Based Strategy
  • Transformers: Dark of the Moon (Stealth Force Edition) 3DS

  • Transformers: Dark of the Moon (Stealth Force Edition)
    • Release Date: Jun 14, 2011
    Transformers: Dark of the Moon thrusts players into an original storyline that takes place before the events of the film.
    • Genre: Action
    • Crazy Machines

      Crazy Machines
      • Release Date: Jun 14, 2011
      • Genre: Puzzle
    • Transformers: Dark of the Moon - Autobots

      Transformers: Dark of the Moon - Autobots
      • Release Date: Jun 14, 2011
      Transformers: Dark of the Moon thrusts players into an original storyline that takes place before the events of the film.
      • Genre: Action